Tuesday, 31 March 2009
Friday, 27 March 2009
Thursday, 26 March 2009
Tuesday, 24 March 2009
evaluation
Evaluation
What is the problem?
Brief 1. Illustration and layout. Brief 2. T-shirts. Brief 3. Poster design
What subject are you focusing on?
Mythology, education, illustration, character and narrative
To what depth are you investigating this subject? Is it sufficient?
Considerably but I need to do a few case studies on book publishers and illustration based agencies such as big active.
What is the form and amount of your research to date?
Mainly collected material such as books, primary research from visits and tinty web research on my blog. And a large collection of different papers.
What visual material do you have to work with? What media format is it?
Printed out illustration generated with software as well as drawings in sketchbooks and layout pad and layout proposals and plans.
Is there an appropriate amount of work for the time you have had to develop it?
I believe so.
If there isn’t why is this? How could you improve your work rate?
Better action planning may improve my productivity
What is your timescale? When is the deadline?
The deadline for brief one was originally for the 27th march but has been extended to april 10th, brief two (lazy oaf) is to be submitted to the online compotition by the 30th, brief 3 will be finished on Monday the 30th march but I might continue it by working through the back catalogue.
What is achievable in the time available?
Due to extension I should be able to achieve everything I intended to through the brief.
What methods are you using to evaluate the progress of your ideas?
Crits and bloging has been used as the main means of evaluation as well as self evaluation and personal objectivity.
Focus
What are you identifying as areas worth developing further?
Illustrative style and paper collection seem like a good area to develop.
What are you trying to communicate?
With brief one I am trying to communicate the myth of Hercules. Briefs 2+3 are more personal self communication briefs.
What audience have you identified?
The audience for brief one is primary school children, brief 2 is a group of designers, brief 3 is for students.
Who are they?
Children aged 6-11 learning about mythology at school, they are interested in cool pictures and learn best through interation. Brief 2 is for a group of designers mainly women aged 23-40 who are interested in illustration character and have a fondness for the cute and kooky. Brief 3 is for students like myself aged 18-22 generally of all sorts of background and interests generally fashionable.
What problems have you identified?
Children struggle to comprehend complicated texts. I may not work in the right kind of ‘style’ for lazy oaf. And I think that most people who pick up don’t panic packs throw them away and have potential to be idiots.
How do you intend to solve these?
I will be making the illustration for brief one to be of narratalogical nature. Theres not much I can do about the other two.
What further research does this require?
I need to do some case studies on education using the material I have acquired in my research activities.
What is your intention?
To win it. To apply my illustration skills and style to my 3-d work successfully with future projects.
Development
Have you moved on from your initial starting point? If so how and why?
My outcomes have become less product based over the course of development.
What methods are you using to document this development?
Mainly my blog.
What processes will you need to use to develop your work?
Better blogging criting and self evaluation.
What is the problem?
Brief 1. Illustration and layout. Brief 2. T-shirts. Brief 3. Poster design
What subject are you focusing on?
Mythology, education, illustration, character and narrative
To what depth are you investigating this subject? Is it sufficient?
Considerably but I need to do a few case studies on book publishers and illustration based agencies such as big active.
What is the form and amount of your research to date?
Mainly collected material such as books, primary research from visits and tinty web research on my blog. And a large collection of different papers.
What visual material do you have to work with? What media format is it?
Printed out illustration generated with software as well as drawings in sketchbooks and layout pad and layout proposals and plans.
Is there an appropriate amount of work for the time you have had to develop it?
I believe so.
If there isn’t why is this? How could you improve your work rate?
Better action planning may improve my productivity
What is your timescale? When is the deadline?
The deadline for brief one was originally for the 27th march but has been extended to april 10th, brief two (lazy oaf) is to be submitted to the online compotition by the 30th, brief 3 will be finished on Monday the 30th march but I might continue it by working through the back catalogue.
What is achievable in the time available?
Due to extension I should be able to achieve everything I intended to through the brief.
What methods are you using to evaluate the progress of your ideas?
Crits and bloging has been used as the main means of evaluation as well as self evaluation and personal objectivity.
Focus
What are you identifying as areas worth developing further?
Illustrative style and paper collection seem like a good area to develop.
What are you trying to communicate?
With brief one I am trying to communicate the myth of Hercules. Briefs 2+3 are more personal self communication briefs.
What audience have you identified?
The audience for brief one is primary school children, brief 2 is a group of designers, brief 3 is for students.
Who are they?
Children aged 6-11 learning about mythology at school, they are interested in cool pictures and learn best through interation. Brief 2 is for a group of designers mainly women aged 23-40 who are interested in illustration character and have a fondness for the cute and kooky. Brief 3 is for students like myself aged 18-22 generally of all sorts of background and interests generally fashionable.
What problems have you identified?
Children struggle to comprehend complicated texts. I may not work in the right kind of ‘style’ for lazy oaf. And I think that most people who pick up don’t panic packs throw them away and have potential to be idiots.
How do you intend to solve these?
I will be making the illustration for brief one to be of narratalogical nature. Theres not much I can do about the other two.
What further research does this require?
I need to do some case studies on education using the material I have acquired in my research activities.
What is your intention?
To win it. To apply my illustration skills and style to my 3-d work successfully with future projects.
Development
Have you moved on from your initial starting point? If so how and why?
My outcomes have become less product based over the course of development.
What methods are you using to document this development?
Mainly my blog.
What processes will you need to use to develop your work?
Better blogging criting and self evaluation.
lazy oaf hippo t-shirts, final designs
Friday, 20 March 2009
Thursday, 19 March 2009
mega crit day-18/03/09
on wednesday i presented my doings to the the rest of level 3, i put up work from the hercules brief, my lazy oaf designs and the two don't panic posters.
the feedback i requested was;
hercules-colour palette options, preference and reasons.
-format (scale) i presented a double page spread at various formats (A6-A3)
-and any other productive coments.
lazy oaf-which design is the best and which design is the happiest hippo, preference and reasons.
-any other productive comments
don't panic-general productive feedback requested
following this crit i will be doing;
hercules-merging the orange and brown and the greenand brown pallettes as they recived the most positive feedback since they seem the most natural and appropriate to the antiquary theme. it has also been sugested that i should try some 3-d resolutions such as layered 3-d pics which i may explore after the brief is resolved.
lazy oaf-i have been told that i should try out the images with more type and to try more of the images on a white background as the majority have been designed for black t-shirts. i should also experimebt with image placement on the t-shirts.
don't panic posters-generally i recived positive feedback for these posters, i will be retaining the animal theme throughout this brief.
the feedback i requested was;
hercules-colour palette options, preference and reasons.
-format (scale) i presented a double page spread at various formats (A6-A3)
-and any other productive coments.
lazy oaf-which design is the best and which design is the happiest hippo, preference and reasons.
-any other productive comments
don't panic-general productive feedback requested
following this crit i will be doing;
hercules-merging the orange and brown and the greenand brown pallettes as they recived the most positive feedback since they seem the most natural and appropriate to the antiquary theme. it has also been sugested that i should try some 3-d resolutions such as layered 3-d pics which i may explore after the brief is resolved.
lazy oaf-i have been told that i should try out the images with more type and to try more of the images on a white background as the majority have been designed for black t-shirts. i should also experimebt with image placement on the t-shirts.
don't panic posters-generally i recived positive feedback for these posters, i will be retaining the animal theme throughout this brief.
Tuesday, 17 March 2009
Monday, 16 March 2009
Thursday, 12 March 2009
action plan-crit 11/3/09
1.-hercules brief,
make clear thumbnails on layout plan sheets and design final layout sheets.
make comparitive formats and colour pallettes for crit
organise and clarify
2.-don't panic,
list up and coming words and clarify brief
one day brief every monday
3.-lazy oaf t-shirts,
come up with 6 designs for next wednesdays crit
organise and clarify
make clear thumbnails on layout plan sheets and design final layout sheets.
make comparitive formats and colour pallettes for crit
organise and clarify
2.-don't panic,
list up and coming words and clarify brief
one day brief every monday
3.-lazy oaf t-shirts,
come up with 6 designs for next wednesdays crit
organise and clarify
Tuesday, 10 March 2009
Friday, 6 March 2009
Wednesday, 4 March 2009
tutorial-4/3/09
design context
i need to do some more targeted research towards illustrators and education
design practice
following the tutorial i am going to be getting into a couple of compotition briefs whilst i get on with the self directed hercules brief.
i need to do some more targeted research towards illustrators and education
design practice
following the tutorial i am going to be getting into a couple of compotition briefs whilst i get on with the self directed hercules brief.
Monday, 2 March 2009
design context and design practice statements
DESIGN CONTEXT
PROGRESS STATEMENT
Name: Dave Martin
Blog Address: http://monkeydavepopup.blogspot.com/
Rationale
I intend to create a pop-up book/series of graphic devices this will include my own personal book of pop-up techniques and examples and a pop-up CV. The main subject matter I will be producing pop-ups for will be ancient mythology as this is a personal interest and an educational and accessible subject for primary school children, as it fits with the national curriculum. Pop-up design is a subject that I have gained a great interest in developing since the last module. I intend to develop my skills to an intermediate level so I can begin to approach children’s book illustrators and writers about collaborating with them to produce a real book.
Subject / Theme / Design Disciplines
The subject I will be addressing are;
• Education, for primary age audience, history, mythology
• Illustration, children’s book illustrators, paper-craft and pop-up book designers
Contextual references / Designers / Studios / Companies (specific)
I will also research various illustrative styles to identify the most appropriate way of showing the movement and dynamism of the pop-ups whilst still being appropriate to the mythology. This will come from researching mythology, historical art and contempory children’s illustration.
Macmillan children’s books have the best current range of creative children’s books.
Also;
• simon and Schuster
• ladybird books
• scholastic
• usborne
Designers include;
• Robert sabuda
• Matthew reinhart
• Paul geraghty
• John patience
• Ron van der meer
• David carter
• Keith mosely
• Nick bantock
• David hawcock
• Jonathan Emmett
• Lucio+meera santaro
• Mark hiner
• Carol barton
BIBLIOGRAPHY / JOURNALS / ARTICLES / TEXTS / ON LINE REFERENCES etc.
Sabuda, R & Reinhart, M. Encyclopedia Prehistorica-Sharks and Other Sea Monsters, Walker books, 2006, London.
Sabuda, R & Reinhart, M. Encyclopedia Prehistorica-Mega Beasts, Walker books, 2007, London.
Sabuda, R & Baum, L.F. The Wonderful Wizard of Oz, Simon and Schuster, 2001, London.
Sabuda, R & Carroll, L. Alice’s Adventures in Wonderland, Simon and Schuster, 2003, London.
Sabuda. R & Lewis. C.S, The Chronicles of Narnia, HarperCollins, 2008, London
Reinhart. M, Sendak. M & Yorinks. A, Mummy, Scholastic, 2006, China
Santaro. L & Santaro. M, Predators, Simon and Schuster, 2008, London
Websites
http://www.popupbooks.org.uk/engineers.html
http://www.nickbantock.com/
http://www.scribblestreet.co.uk/
http://www.panmacmillan.com/assets/Jul-Dec%202008%20New%20Titles.pdf
http://www.ukchildrensbooks.co.uk/ills.html
DESIGN PRACTICE
PROGRESS STATEMENT
Name: dave martin
Blog Address: http://monkeydavepopup.blogspot.com/
Rationale
The areas I will be focusing on will be pop-up design and children’s book illustration, I will also have to consider page layout and make sure any written work in the book is appropriate to its young audience. I will also be considering character design and narrative. Education is an important factor of my project.
Subject / Theme
The subject I will be addressing are;
• Education, history for key-stages 1 and 2
• Interaction, through looking and doing, books, games, pop-up, installation.
• Character and narrative illustration for child audience
• Mythology, ancient stories
Design Disciplines / Creative Development
My disciplines are;
• Illustration, for children and for 3-d products.
• Character & Narrative
• 3-d design- paper-craft, pop-up, origami for cards, board-games and children’s books
• Book making, including-layout, spreads and text.
Practical Skills / Workshops – what, why and when?
Drawing every day with various media as I need to improve my illustration.
Make pop-up/ devices guide book, needs doing before easter.
Brief 1: Hercules
Deadline March 27th
Response
Produce illustrations for the 12 trials of Hercules myth
• Draw from texts
• 6 spreads and 8 singles
• short paragraph for each image
Brief 2: pop-up practice
Deadline May 3rd
Response
Make a range of pop-up gift cards.
Consider,
• Occasions such as valentines and easter
• Make it fun
• Themes of personal interest such as animals or superheroes
Brief 3: Greek myth board game
Deadline easter
Response
Create a trivia based board game for key stage 2 greek mythology.
Ideas;
• minotaur maze, 3-d board 2-4 players, one player uses minotaur and has to catch the other players. Work the trivia into the movement by adding event squares.
Brief 4: weekly illustration practice
Deadline easter
Response
• 1 day briefs
• Don’t panic
• Dedicate Mondays to this brief
• Every week for 5 weeks
PROGRESS STATEMENT
Name: Dave Martin
Blog Address: http://monkeydavepopup.blogspot.com/
Rationale
I intend to create a pop-up book/series of graphic devices this will include my own personal book of pop-up techniques and examples and a pop-up CV. The main subject matter I will be producing pop-ups for will be ancient mythology as this is a personal interest and an educational and accessible subject for primary school children, as it fits with the national curriculum. Pop-up design is a subject that I have gained a great interest in developing since the last module. I intend to develop my skills to an intermediate level so I can begin to approach children’s book illustrators and writers about collaborating with them to produce a real book.
Subject / Theme / Design Disciplines
The subject I will be addressing are;
• Education, for primary age audience, history, mythology
• Illustration, children’s book illustrators, paper-craft and pop-up book designers
Contextual references / Designers / Studios / Companies (specific)
I will also research various illustrative styles to identify the most appropriate way of showing the movement and dynamism of the pop-ups whilst still being appropriate to the mythology. This will come from researching mythology, historical art and contempory children’s illustration.
Macmillan children’s books have the best current range of creative children’s books.
Also;
• simon and Schuster
• ladybird books
• scholastic
• usborne
Designers include;
• Robert sabuda
• Matthew reinhart
• Paul geraghty
• John patience
• Ron van der meer
• David carter
• Keith mosely
• Nick bantock
• David hawcock
• Jonathan Emmett
• Lucio+meera santaro
• Mark hiner
• Carol barton
BIBLIOGRAPHY / JOURNALS / ARTICLES / TEXTS / ON LINE REFERENCES etc.
Sabuda, R & Reinhart, M. Encyclopedia Prehistorica-Sharks and Other Sea Monsters, Walker books, 2006, London.
Sabuda, R & Reinhart, M. Encyclopedia Prehistorica-Mega Beasts, Walker books, 2007, London.
Sabuda, R & Baum, L.F. The Wonderful Wizard of Oz, Simon and Schuster, 2001, London.
Sabuda, R & Carroll, L. Alice’s Adventures in Wonderland, Simon and Schuster, 2003, London.
Sabuda. R & Lewis. C.S, The Chronicles of Narnia, HarperCollins, 2008, London
Reinhart. M, Sendak. M & Yorinks. A, Mummy, Scholastic, 2006, China
Santaro. L & Santaro. M, Predators, Simon and Schuster, 2008, London
Websites
http://www.popupbooks.org.uk/engineers.html
http://www.nickbantock.com/
http://www.scribblestreet.co.uk/
http://www.panmacmillan.com/assets/Jul-Dec%202008%20New%20Titles.pdf
http://www.ukchildrensbooks.co.uk/ills.html
DESIGN PRACTICE
PROGRESS STATEMENT
Name: dave martin
Blog Address: http://monkeydavepopup.blogspot.com/
Rationale
The areas I will be focusing on will be pop-up design and children’s book illustration, I will also have to consider page layout and make sure any written work in the book is appropriate to its young audience. I will also be considering character design and narrative. Education is an important factor of my project.
Subject / Theme
The subject I will be addressing are;
• Education, history for key-stages 1 and 2
• Interaction, through looking and doing, books, games, pop-up, installation.
• Character and narrative illustration for child audience
• Mythology, ancient stories
Design Disciplines / Creative Development
My disciplines are;
• Illustration, for children and for 3-d products.
• Character & Narrative
• 3-d design- paper-craft, pop-up, origami for cards, board-games and children’s books
• Book making, including-layout, spreads and text.
Practical Skills / Workshops – what, why and when?
Drawing every day with various media as I need to improve my illustration.
Make pop-up/ devices guide book, needs doing before easter.
Brief 1: Hercules
Deadline March 27th
Response
Produce illustrations for the 12 trials of Hercules myth
• Draw from texts
• 6 spreads and 8 singles
• short paragraph for each image
Brief 2: pop-up practice
Deadline May 3rd
Response
Make a range of pop-up gift cards.
Consider,
• Occasions such as valentines and easter
• Make it fun
• Themes of personal interest such as animals or superheroes
Brief 3: Greek myth board game
Deadline easter
Response
Create a trivia based board game for key stage 2 greek mythology.
Ideas;
• minotaur maze, 3-d board 2-4 players, one player uses minotaur and has to catch the other players. Work the trivia into the movement by adding event squares.
Brief 4: weekly illustration practice
Deadline easter
Response
• 1 day briefs
• Don’t panic
• Dedicate Mondays to this brief
• Every week for 5 weeks
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